Agents for Games and Simulations II Trends in Techniques, Concepts and Design

While today's game engines and multi-agent platforms cross-fertilize each other to some extent, the technologies used in these areas are not readily compatible due to some differences in their primary concerns. Where game engines prioritize efficiency and central control, multi-agent platforms...

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Bibliographic Details
Corporate Author: SpringerLink (Online service)
Other Authors: Dignum, Frank (Editor)
Format: Electronic Resource
Language:English
Published: Berlin, Heidelberg Springer Berlin Heidelberg 2011.
Subjects:
Online Access:Available for University of the Philippines Diliman via SpringerLink. Click here to access